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What Metro 2039's Collector's Edition Contains—and Why the PC Version Has No Disc

Metro 2039 is the next entry in 4A Games' post-apocalyptic shooter series, scheduled for release on 4 February 2027 across PC, PlayStation 5 and Xbox Series X|S. Alongside the game itself, a full retail lineup has surfaced: three boxed editions, one of which costs more than a current-generation console.

Most of that lineup is still reported rather than announced. The figures below come from a Dealabs report by billbil-kun, relayed by Notebookcheck and the German outlet Hardwareluxx. Neither 4A Games nor publisher Deep Silver has confirmed the prices or the complete contents.

EditionReported priceReported contents
Day One£59.99 / €69.99Base game, pre-order downloadable content
Deluxe£94.99 / €109.99SteelBook, hardcover artbook, digital artbook, digital soundtrack, story expansion, cardboard outer box
Collector's£259.99 / €299.99Everything in Deluxe, plus a wearable replica of the Stranger's Spartan helmet

The helmet is the part that isn't a rumour

Deep Silver unveiled the helmet in August, well before any of the pricing leaked, which makes it the one element of the Collector's Edition that rests on an official announcement rather than a retail listing. According to the studio, the replica was recreated from the protagonist's in-game 3D model. It has a hinged visor, integrated gas-mask components and deliberately weathered battle damage. Hardwareluxx reports that the Collector's Edition will be produced in limited quantities.

That distinction matters when reading the rest of the leak. A confirmed physical object sits at the top of the range; the numbers attached to it do not yet have that status.

A boxed PC game with nothing to put in a drive

The strangest detail concerns the platform, not the price. According to Dealabs, the console Day One and Deluxe editions include game discs, though an internet connection is still needed to download part of the data. The PC versions reportedly contain a download code instead of a disc. Hardwareluxx describes the same arrangement: a physical PC release exists, but no data carrier comes with it.

This is now a routine compromise in big-budget publishing. A code in a box preserves the shelf presence and the giftability of a physical product while sparing the publisher the cost of pressing and shipping discs—and sparing the buyer a drive that many modern PCs no longer have. The trade-offs land on the customer. A download code is tied to an account and a storefront, which makes resale, lending and long-term preservation messier than a disc, and the box's resale value depends almost entirely on the extras inside it rather than the game.

What the gap between £60 and £260 buys

The jump from Day One to Collector's is roughly £200, and the difference is a single prop. SteelBooks, artbooks and soundtracks are common in mid-tier editions; a wearable helmet modelled on in-game geometry is not, and that is what the top tier is really selling. Whether that justifies the price depends on how much a buyer wants an object on a shelf rather than a file on a drive.

Pre-orders opened in mid-October, according to TechRadar and Games Press, so allocation for a limited run may be the practical constraint for anyone considering the Collector's Edition. Treat the prices and contents as provisional until the publisher publishes a final list.

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